If you’re a thinker, creator and doer who loves to design smart learning in the future of work,
then join us for curated content like no other on the planet.





8.00 – 8.30


TOPIC: Continual Innovation and eLearning for Anti-Doping/Clean Sport Education

Chris will take you through ASADA’s journey of continual innovation in the delivery of anti-doping/clean sport education to the Australian sporting community. Chris will demonstrate how ASADA has used a variety of eLearning and interactive technologies to engage with a diverse range of participants about the technical knowledge requirements as well as the ethical decision making challenges. Chris will demonstrate how ASADA undertakes these challenges and will demonstrate a number of the award winning courses and complementary resources in an entertaining and engaging presentation.

Chris Hume, Assistant Director Education & Innovation, Australian Anti-Doping Authority, ASADA in conjunction with Androgogic

8.30 – 8.50 Refresh/Review/Network
8.50 – 9.00



Kim Napier, Founder, Branded Podcasts

9.00 – 9.30


TOPIC: Future of Work and Future of Learning Design Converging

The future brings changes to the work we do, the way we work and even the places we work. What are these key changes and what do we need to do to ensure our workforce remain relevant.
Hear how Suncorp is applying this theory now to support their transformation.

Charmian Fry, Head of Learning, Suncorp
Roshelle Weir, Senior Learning Consultant, Liberate eLearning

9.30 – 9.35


9.35 – 10.05


TOPIC: Designing our own Futures

While we wait for 30-70% of jobs to be impacted and a fully digital, automated era to dawn, let’s get busy equipping learners to invent what comes next instead of waiting. This talk will see us interactively engage with the near-future and map where our journey is up to with designing something different, based on the Future Readiness Framework and best practice ideas from what works to empower learners and us as designers.

PRESENTER: Jonathan Nalder, Founder, FutureWe

10.05 – 10.10


10.10 – 10.45


TOPIC: Using Digital Story Telling to Boost Understanding and Action in Cultural Awareness Training

As part of their commitment to Reconciliation, CSIRO wants to encourage respectful and more meaningful engagement with Aboriginal and Torres Strait Islander staff and communities – acknowledging the extraordinary contributions Aboriginal and Torres Strait Islander peoples have made, and continue to make, to all aspects of Australian life. CSIRO partnered with The ID Crowd to create an interactive, exploratory experience, sharing stories from CSIRO colleagues and providing access to practical tools and resources to support learning and drive change.

Kim Napier of Branded Podcasts will interview Dr. Rebecca Carter, CSIRO Learning and Development, and Nicole White, Managing Director of The ID Crowd about the design, decisions and process of creating this unique piece of learning.

10.45 – 11.30


11.30 -12.00


TOPIC: The Power of VR-Video Combo in Delivering Learning Outcomes

How can VR and video narrative combine to deliver both immersive and engaging training? Both mediums play different roles in instructional design. Together they can achieve greater outcomes in empathy, motivation, deep learning, attitude and behaviour change. Judith combines 2d and 360 video in the production of a web-based documentary – for learning.  The documentary ‘Night Becomes Day’ is transformed into eLearning narratives that audiences experience as VR and interactive video within short or long training programs. With ‘Night Becomes Day’ the approach is aimed at engaging diverse audiences world-wide, targeting those seeking to learn about different aspects of living and working with displaced people, refugees and asylum seekers.

Judith Hewitson, Interactive Learning Scenario Specialist, Reality Learning

TOPIC: Designing Adaptive Immersive Mixed Reality Learning Experiences

Alex will explore how to approach learning experience design in immersive environments to ensure accessibility, inclusiveness, adaptability and support for multiple devices and different learner needs. And how being able to track user interactions to better understand user journeys and individual behaviours in spatialised learning is critical. This session will also cover the different modalities of Augmented and Virtual Reality that can be woven together to create rich, interactive learning experiences.

Alex Young, Head of Experience & Education, AWE

TOPIC: How Immersive Technology and AI will Humanise Teaching at Scale

Artificial Intelligence paired with VR and AR will allow teachers to scale the delivery of training content while maintaining the personalised interaction. Find out how TAFE NSW is ensuring teachers are at the centre as this technology is being deployed. Understand how data and analytics will continually inform and shape the student journey, and the challenges of scaling the technology across an Institute.

Joe Millward, Innovation Manager, TAFE NSW

12.00 – 12.10 Refresh/Review/Network
12.10 – 12.40


TOPIC: Outside the Box Designing – Creating Engaging Learning Despite the Challenges

How do you ensure the learner experience is still engaging and relevant when you have limited budget, time and resources? This presentation will take you through one of our recent projects, developed for Driving Examiners that provided us with some unique challenges and show you how we overcame these to create an engaging online experience.

Fiona Crago, Senior Instructional Designer, TMR Qld

Loc Nguyen, Advisor Learning & Development, TMR Qld

TOPIC: Voice Experience Design: Giving Your Learning a Voice

Voice technology is becoming essential to everyday life. Speech recognition accuracy has gone from 95 to 99 percent, which has people using it all the time. In less than two years, 50 percent of searches online will be performed via voice. Voice is faster, less cumbersome, near-universal, and effective. It’s natural! So why not use it to deliver just-in-time training for your learner. In this session, you’ll find out how to define voice experience (VX) design, how to ensure your voice is natural and how you can use VX skills in your organization to deliver just-in-time training.

Cath Ellis, Learning Experience Designer, Cath Ellis Learning Design

TOPIC: Design Classroom Learning for the Cloud

Explore how new technologies can help you create the classroom in the cloud whilst incorporating educational and technological tools to promote better learning experiences. Learn how to use high quality videos, remote participation and virtual discussions to transform old traditional learning experiences into an active learning approach, and incorporate new blended learning strategies into your online program.

Pablo Riveros, Educational Designer, Emerging Technology Advisor, The University of Queensland

12.40 – 12.50 Refresh/Review/Network
12.50 – 1.20


TOPIC: Rethinking Accessibility: Designing High Quality Learning Experiences with Accessibility in Mind

Accessibility is a necessity for high-quality learning experiences, but it is more than purely a technical concern. In this session you will examine common points of friction when designing for accessibility, and learn to improve the inclusivity of your online learning environments. Martin will share the development and implementation of the NSW Department of Education’s award-winning accessibility initiative as a case study.

Martin Van de Weyer, Senior Learning Designer, Smart Sparrow

TOPIC: The Power of Story in the Future of Work

What’s the common thread among the best learning design? Story.It almost doesn’t matter which tools, tech, or medium you use, the thing that everyone responds to is storytelling. If you can build a narrative into what you’re doing, it will resonate with people. This presentation will look at examples of how storytelling has been weaved into learning design to achieve the best outcomes. The future of learning has the same foundation as always. Now it’s about finding new ways to tell and present stories.

Jason Reed, Learning Experience Designer & Screenwriter, Croomo

TOPIC: Edutainment: When Gamification met Gagne

In this session we will look at how to make the most of game time – when we should get our game on – and when we shouldn’t. We will check out a selection of gamified solutions ‘demo and discuss’ and apply a special focus to edutainment hacks – where Gagne fits in and Keller’s ARCS model.

Brenden Carter, Creative Director, The Learning Hook
Damala Scales Ghosh, Lead Learning Designer, The Learning Hook

01.20 – 02.30



TOPIC: How not to build VR Education and Training Applications for the General Public
If you think building VR education and training applications for the staff in your organisation is hard, try building effective VR education and training applications for your customers.
In this session, we will take you through all the mistakes we made designing a VR training application for use by the general public. You’ll learn what not to do when approaching an audience that is highly varied, complex and often inexperienced with VR technology. And on the flipside, what design techniques we used that were successful in building a highly effective training and customer experience for users.

Volkswagen Representative
Peter Clowes, VR Specialist, Maxart

02.30 – 03.00


TOPIC: Creating Effective Digital eLearning Strategies and Experiences

This session will explore the use of digital technology in eLearning, current trends and how to apply appropriate instructional strategies and learning theory to effectively engage your learners and take them on a memorable learning journey. Topics discussed include: the rise of rapid authoring tools, SAS and Cloud-based tools, when to use simulation/VR/AR activities, creating educational and explainer videos and creating ways for learners to collaborate online.

Cheryl Vercoe, Instructional Designer, eLearning Resources Australia

TOPIC: Let’s Wage War on Boring Learning Videos!

Video is a great medium to deliver learning, but it’s just a vehicle. No one wants to watch something that is boring, predictable and lacks imagination. This session is full of practical tips and techniques any learning professional (regardless of skill level or budget) can apply to make their next video project an engaging and meaningful one for the learner. I’ll showcase and dissect some videos and animations I’ve produced over the years. These case studies will highlight the power that great ideas, executed well, can have in shaping an impactful learning experience.

James Bevelander, Group Digital Learning Manager, Cotton On Group

TOPIC: Designing Webinars for Learning

Webinars are a great way to deliver presentations and training when the participants are located remotely. There are many similarities between delivering face-to-face learning experiences, and online experiences like webinars or videos. We’ll look at some of the similarities as well as explore unique approaches to consider when designing your webinar. One of the key takeaways we’ll explore is audience engagement. How can we maintain engagement when we are limited by our technology and we aren’t in the same room as our learners? We’ll explore engagement through content design, interactivity and remote participation.

John Stericker, Senior Learning Consultant, Learning Plan

03.00 – 03.15 Refresh/Review/Network
03.15 – 03.45


TOPIC: Looking Behind and Steering Ahead

This session takes a look at what potential wisdom and inspiration can be found in examples of effective instructional design from decades long past, as well as analysing the changes and evolutionary paths that come with paradigm shifts over time and the possibilities for re-examining the potential of current capabilities and tool-sets to solve learning challenges in different, interesting, and useful ways.

Matt Gleeson, eLearning Design Whizz, Aspedia

TOPIC: Processes & Pitfalls for Custom Content Creation

Toby will share ingredients of the ‘secret sauce’ for engaging eLearning design that satisfies SMEs, stakeholders and learners. He will also talk about the things that can lead designers to produce long-winded and boring eLearning that fails to enable its audience.

Toby Hewitt, Senior Digital Design Consultant, Auto-General

TOPIC: Designing Repeatable and Meaningful Behavioural Change

Am I ready for change?
This is the most important question every learner will ask themselves. As we unpack this question we’ll discover what it really means to produce repeatable behavioural change. We’ll navigate through the landscape of content, design and technology to discover the answers from the people we are designing for – our learners. We will look at what design factors create repeatable and meaningful change. What tools, processes and methodologies create, support and sustain behavioural change. What does behavioural change look like for a modern-day audience?

Nick Petch, Digital Learning Production Lead, IMC AG

03.45 – 04.00 Refresh/Review/Network
04.00 – 04.30


TOPIC: Cardno’s Journey in Developing World-Class Professionals, through Integrated Technology and Blended Learning Delivery Solutions.

Cardno’s growth from a small engineering consultancy formed in Brisbane, Australia in 1945 to a global infrastructure, environmental and international development consultancy is partly due to a fundamental belief and commitment to training and developing its diverse workforce. Cardno created its learning network to offer globally consistent and cost effective professional development and compliance training. Cardno’s learning vision is to ensure all training is relevant, inspiring, engaging and designed specifically to drive business performance.

James Hanson, Global Cardno Learning Network Manager